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🏎 The projector racing game I never got around to making

niklas-heer/overhead-overdrive
0 0 TypeScript MIT Updated 13 days ago

When I was somewhere around twelve, thirteen or fourteen, my friends and I had an idea: a racing game with overhead projectors.

The age is approximate. The vehicle choice, unfortunately, was quite deliberate.

I never made it. The idea stayed in the back of my mind and resurfaced every few years, never bringing a finished game or any 3D-modeling skills with it. I still don’t have those skills.

Then GPT-6 Astra came out and I wanted to see what I could do with it. This seemed like a good test. Could I finally turn that old idea into something playable?

Overhead Overdrive's courtyard menu, with a classroom projector waiting at the starting line

The first attempt gave me surprisingly nice results, fast. Enough that my reaction was “hey, why not?”, so I kept going.

The result is Overhead Overdrive: a browser racing game with a very questionable choice of vehicle. The screenshots here are from the first playable version and its early polish, not a mockup of what it might become.

An actual race in the school atrium, with several overhead projectors crowding into a corner

I could walk you through the drift system. But the part I find most interesting is much simpler: an idea that had lived in my head since school now exists as something I can play.

That doesn’t make me a 3D artist. It means I had a way to try the idea without becoming one first.

Sometimes a new tool saves time on work you already do. Sometimes it gets you to attempt the slightly ridiculous thing you have been putting off for years. In this case, the slightly ridiculous thing has wheels and used to explain fractions.

Get the game and local setup instructions.